/ m_filter 0 cl_crosshairalpha 999 cl_crosshairusealpha 1 cl_crosshairscale fps_max 0 cl_smooth 0 cl_showfps 2 con_enable 1 snd_surround_speakers 2 r_3dsky 0 mat_hdr_enabled 0 cl_phys_props_max 0 mat_monitorgamma 2.6 cl_phys_props_enable 0 bind "mouse5" "+statusrpt" alias +statusrpt "net_graph 3; net_graphheight 200 ; net_graphpos 2" alias -statusrpt "net_graph 0; net_graphheight -10; net_graphpos 3" net_graph 0 net_graphpos 3 net_graphheight -10 // tweaked udgave af shoxx.cfg // nye css update settings rate 35000 cl_cmdrate 66 cl_updaterate 99999999 cl_interp 0 cl_interp_ratio 1 cl_lagcomp_errorcheck 0 cl_lagcompensation 1 cl_predictweapons 1 cl_smooth 0 cl_smoothtime 0.01 // Multicore rendering tweaks // mat_queue_mode 2 cl_threaded_bone_setup 0 cl_interp_threadmodeticks 0 cl_threaded_client_leaf_system 0 r_threaded_client_shadow_manager 1 r_threaded_particles 1 r_threaded_renderables 1 r_queued_decals 0 r_queued_post_processing 1 r_queued_ropes 1 mp_usehwmmodels -1 mp_usehwmvcds -1 cl_show_achievement_popups 0 // Performence blink_duration "0"; alias blink_duration budget_history_range_ms "0.01"; alias budget_history_range_ms flex_smooth "0"; alias flex_smooth func_break_max_pieces "0"; alias func_break_max_pieces g_ragdoll_fadespeed "0"; alias g_ragdoll_fadespeed g_ragdoll_important_maxcount "0"; alias g_ragdoll_important_maxcount g_ragdoll_lvfadespeed "0"; alias g_ragdoll_lvfadespeed g_ragdoll_maxcount "0"; alias g_ragdoll_maxcount lod_enable "1"; lod_TransitionDist "1"; mat_aaquality "0"; //alias mat_aaquality mat_antialias "2"; //alias mat_antialias mat_bumpmap "0"; alias mat_bumpmap mat_colorcorrection "0"; alias mat_colorcorrection mat_disable_lightwarp "1"; alias mat_disable_lightwarp mat_fastnobump "0"; mat_fastspecular "0"; mat_filterlightmaps "0"; alias mat_filterlightmaps mat_forceaniso "0"; //alias mat_forceaniso mat_forcehardwaresync "1"; mat_hdr_level "0"; alias mat_hdr_level mat_parallaxmap "1"; alias mat_parallaxmap mat_picmip "0"; alias mat_picmip mat_reducefillrate "0"; alias mat_reducefillrate mat_shadowstate "0"; alias mat_shadowstate mat_specular "0"; alias mat_specular mat_trilinear "1"; //alias mat_trilinear mat_vsync "0"; alias mat_vsync mat_wateroverlaysize "8"; alias mat_wateroverlaysize mp_decals "50"; alias mp_decals r_3dnow "1"; alias r_3dnow r_3dsky "0"; alias r_3dsky r_cheapwaterend "1"; alias r_cheapwaterend r_cheapwaterstart "1"; alias r_cheapwaterstart r_decals "5"; alias r_decals r_dopixelvisibility "0"; alias r_dopixelvisibility r_drawbatchdecals "0"; alias r_drawbatchdecals r_drawflecks "0"; alias r_drawflecks r_drawmodeldecals "0"; alias r_drawmodeldecals r_dynamic "0"; alias r_dynamic r_eyeglintlodpixels "0"; alias r_eyeglintlodpixels r_eyegloss "0"; alias r_eyegloss r_eyemove "0"; ; alias r_eyemove r_eyes "0"; alias r_eyes r_eyeshift_x "0"; alias r_eyeshift_x r_eyeshift_y "0"; alias r_eyeshift_y r_eyeshift_z "0"; alias r_eyeshift_z r_eyesize "0"; alias r_eyesize r_flex "0"; alias r_flex r_forcewaterleaf "0"; alias r_forcewaterleaf r_lightaverage "1"; alias r_lightaverage r_lod "0"; r_maxdlights "32"; alias r_maxdlights r_maxmodeldecal "0"; alias r_maxmodeldecal r_maxnewsamples "0"; alias r_maxnewsamples r_maxsampledist "0"; alias r_maxsampledist r_minnewsamples "0"; alias r_minnewsamples r_mmx "1"; alias r_mmx r_norefresh "0"; alias r_norefresh r_occlusion "0"; alias r_occlusion r_phong "0"; alias r_phong r_PhysPropStaticLighting "0"; alias r_PhysPropStaticLighting r_renderoverlayfragment "0"; alias r_renderoverlayfragment r_rootlod "2"; r_ropetranslucent "0"; alias r_ropetranslucent r_shadowmaxrendered "16 "; alias r_shadowmaxrendered r_shadowrendertotexture "1"; alias r_shadowrendertotexture r_shadows "1 "; alias r_shadows r_sse "1"; alias r_sse r_sse2 "1"; alias r_sse2 r_teeth "0"; alias r_teeth r_updaterefracttexture "1"; alias r_updaterefracttexture r_WaterDrawReflection 0"; alias r_WaterDrawReflection r_waterdrawrefraction 1"; alias r_waterdrawrefraction r_waterforceexpensive "0"; alias r_waterforceexpensive r_waterforcereflectentities "0"; alias r_waterforcereflectentities r_worldlightmin "0.0002"; alias r_worldlightmin r_worldlights "2"; alias r_worldlights rope_averagelight "0"; alias rope_averagelight rope_collide "0"; alias rope_collide rope_shake "0"; alias rope_shake rope_smooth "0"; alias rope_smooth rope_smooth_enlarge "0"; alias rope_smooth_enlarge rope_smooth_maxalpha "0"; alias rope_smooth_maxalpha rope_smooth_maxalphawidth "0"; alias rope_smooth_maxalphawidth rope_smooth_minalpha "0"; alias rope_smooth_minalpha rope_smooth_minwidth "0"; alias rope_smooth_minwidth rope_subdiv "0"; alias rope_subdiv rope_wind_dist "0.01"; alias rope_wind_dist weapon_showproficiency "1"; alias weapon_showproficiency // Sound bgmvolume "0"; alias bgmvolume cl_customsounds "0"; alias cl_customsounds dsp_enhance_stereo "1"; alias dsp_enhance_stereo dsp_slow_cpu "1"; alias dsp_slow_cpu dsp_vol_2ch "1"; alias dsp_vol_2ch dsp_vol_4ch "0" ; alias dsp_vol_4ch dsp_vol_5ch "0"; alias dsp_vol_5ch dsp_volume "1"; alias dsp_volume snd_profile "0"; alias snd_profile snd_async_fullyasync "0"; alias snd_async_fullyasync snd_pitchquality "1"; alias snd_pitchquality snd_duckerthreshold "0.15"; alias snd_duckerthreshold snd_duckerreleasetime "2.5"; alias snd_duckerreleasetime snd_duckerattacktime "0.5"; alias snd_duckerattacktime snd_ducktovolume "0.55"; alias snd_ducktovolume snd_noextraupdate "0"; alias snd_noextraupdate // Gaming budget_show_history "0"; alias budget_show_history cl_autowepswitch "0"; alias cl_autowepswitch cl_c4dynamiclight "1"; alias cl_c4dynamiclight cl_downloadfilter "none"; cl_dynamiccrosshair "0"; //alias cl_dynamiccrosshair cl_ejectbrass "0"; alias cl_ejectbrass cl_ragdoll_collide "0"; alias cl_ragdoll_collide cl_ragdoll_physics_enable "0"; alias cl_ragdoll_physics_enable cl_show_splashes "0"; alias cl_show_splashes cl_spec_mode "1"; alias cl_spec_mode con_filter_enable "0"; alias con_filter_enable con_filter_text "0"; alias con_filter_text gl_clear "1"; alias gl_clear hud_centerid "1"; alias hud_centerid hud_drawhistory_time "1.6"; alias hud_drawhistory_time hud_fastswitch "1"; alias hud_fastswitch jpeg_quality "100"; alias jpeg_quality npc_height_adjust 1; alias npc_height_adjust props_break_max_pieces "-1"; alias props_break_max_pieces props_break_max_pieces_perframe "-1"; alias props_break_max_pieces_perframe showhitlocation "1"; alias showhitlocation weapon_showproficiency "0"; alias weapon_showproficiency exec admin.cfg clear echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " " echo " QQQQQQQQQQQQH !!!" say lolZzzz